This is a bubble test render I did for a possible commercial project with a friend. He asked me to make tests if I can do a bubble render. So far here is what I got. I render this out in Maya using Arnold. I need to separate the alpha for the fading fringe of the bubbles since I can't find the OPACITY for the SSS material in Arnold for Maya2013. There's an OPACITY for the SSS material in Arnold for Maya2015, but the parameters are quite different so I stayed in Maya2013, which I am more familiar with. So far, here's what I got. I need to test out another but this time using Vray in Maya.