Friday, June 21, 2013

SOFA

This took 1 hour to complete the render. Specs: AA 5/ DIFF 3/ GLOSS 4/ REF 4. All models are from   http://www.flyingarchitecture.com

Thursday, June 20, 2013

READ

Rendered out a 960 x 540 image in Arnold. Render time 45 mins. Values: AA-5/DIFF-3/GLOSS-3/REF-4

Sunday, June 16, 2013

BOOBTUBE

This image took 3 and half hour to render. Settings: AA Samples: 6 / DIFFUSE Samples: 4 / GLOSSY Samples: 4 and for SkyDomeLights Samples: 5

Saturday, June 15, 2013

BOOBTUBE

Another test in Arnold this weekend (portion render: WIP). Took so much time to render. AA Samples: 8 Diffuse Samples: 8 and Glossy Samples 4 = 7hours render time :(

Friday, June 14, 2013

NO EVIL

This is my latest Lighting Exercise using Arnold in Maya. I followed a tutorial from https://support.solidangle.com/display/mayatut/Wood+Floor+Material+with+Ai+Standard but I added some models downloaded from http://www.flyingarchitecture.com/. I added DOF using Arnold. It took roughly 6 hours to render. I don't know if it worth such a time, I still need to get familiar with the global settings (or could be my laptop specs). But still I'm happy with the result :)

SOLID ANGLE

BLACK CHAIRS

This is my third try in Arnold. I used free models from http://www.flyingarchitecture.com/ to work with. With this image, I used SkyDome Light piped with an HDRI  and 2 area lights. I'm pretty happy how it looks except for the too sharp lamp reflections.

RED CHAIR

My second attempt using Arnold I called the "Red Chair". This is a test using Layered Shaders (Ai Standard) to produce two different reflections for the tiled floor ( glossy and one almost mirror-like ). I used HDRI for lighting.

PEGASUS

I'm trying to learn Arnold in Maya, and here's my first try. This Pegasus model is done by my friend (Master Aeny) in one of our projects. Still a lot to learn!




I created this blog to keep track of my progress in different softwares I would like to get familiar with and first among the list is Arnold (SolidAngle) in Maya.